By Seah Wee Khee, Sukandar Hadinoto, Charles Png, Ang Ying Zhen
Did you love Math or technological know-how in class? have you ever performed video games that prompted your proposal strategies for Math and technological know-how? attempting to be inventive on your Math, technology or management category? Can management learn? Is management an paintings or a technology or Math? trying to impression your education application with inventive video games? A primer for management improvement, this publication introduces Math and technological know-how video games with a overview approach part that may be used for management guideline. The e-book highlights key management rules which convey that leaders needs to: Ask questions; Be disciplined; Create and spot issues another way; enhance assets; have interaction in lively listening; Make priorities; Multiply leaders; challenge clear up; Set an instance; Sacrifice; seek and discover; Strategize; aid variety; paintings in groups and collaborate.
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Additional resources for 50 Math and Science Games for Leadership
Math/Science Concepts Applicable Circumference of circle Equipment/Logistics Chewing gums Chairs for players Time Required 20 minutes Game Objective Be the group to produce the biggest bubble or have the greatest number of team players seated Group Size Six to eight Procedure Players are divided into groups. Provide each player with a piece of gum and a chair. Each group forms a circle with teammates facing each other. When the facilitator commences the game, everyone (in standing position) tries to blow a bubble.
Possible Variation After reaching point B, the whole team repeats the same process to get back to A. Process • How did you feel about stepping on newspapers? • Did anything on the pieces of newspaper manage to catch your attention? Practical Application • • • • How much attention do you pay to current affairs? How are newspapers and the media important in our lives? How are you developing your skills and conﬁdence? How important is it for leaders to be observant and careful in the things they do?
The process continues until the player reaches point B after which the next player from the team will repeat the whole process. The team with all the players at point B in the shortest period of time wins! NOTE When the players are done, the facilitator will collect back all the newspapers and ask the players with regard to the content of the newspapers. Possible Variation After reaching point B, the whole team repeats the same process to get back to A. Process • How did you feel about stepping on newspapers?